Development Tools


The frontend contains a section called “Developer Tools”.

Screenshot of Open Peer Power's Developer Tools.

Section Description
States Sets the representation of an entity
Services Calls services from integrations
Logs Displays contents of Open Peer Power log file
Events Fires events
Templates Renders templates
Info Details about Open Peer Power

What can I do with Developer Tools?

The Developer Tools is meant for all (not just for the developers) to quickly try out things - like calling services, update states, raising events, and publish messages in mqtt…etc.). It is also a necessary tool for those who write custom automations and scripts by hand. The following describes each of the section in detail.

Services

This section is used to call Services that are available in the ServiceRegistry.

The list of services in the “Service” drop down are automatically populated based on the integrations that are found in the configuration, automation and script files. If a desired service does not exist, it means either the integration is not configured properly or not defined in the configuration, automation or script files.

When a Service is selected, and if that service requires an entity_id to be passed, the “Entity” drop down will automatically be populated with corresponding entities.

A Service may also require additional input to be passed. It is commonly referred to as “service data”. The service data is accepted in YAML format, and it may be optional depending on the service.

When an entity is selected from the Entity drop down, it automatically populates service data with the corresponding entity_id. The service data YAML can then be modified to pass additional [optional] parameters. The following is an illustration on how to call a light.turn_on service.

To turn on a light bulb, use the following steps:

  1. Select light.turn_on from the Service drop down
  2. Select the entity (typically the light bulb) from the Entity drop down (if no entity_id is selected, it turns on ALL lights)
  3. If an entity is selected, the service data is populated with basic JSON that will be passed to the service. An additional data can also be passed by updating the JSON as below.
entity_id: light.bedroom
brightness: 255
rgb_color: [255, 0, 0]

States

This section shows all the available entities, their corresponding state and the attribute values. The state and the attribute information is what Open Peer Power sees at run time. To update the entity with a new state, or a new attribute value, click on the entity, scroll to the top, and modify the values, and click on “SET STATE” button.

Note that this is the state representation of a device within Open Peer Power. That means, it is what Open Peer Power sees, and it does not communicate with the actual device in any manner. The updated information can still be used to trigger events, and state changes. To communicate with the actual device, it is recommended to call services in the services section above, instead of updating state.

For ex: Changing the light.bedroom state from off to on does not turn on the light. If there is an automation that triggers on the state change of the light.bedroom, it will be triggered – even though the actual bulb has not turned on. Also, when the bulb state changes – the state information will be overridden. In other words, the changes that are made through the “States” section are temporary, and is recommended to use for testing purposes only.

Events

This Events section is as basic as it can get. It does only one thing – fires events on the event bus. To fire an event, simply type the name of the event, and pass the event data in JSON format. For ex: To fire a custom event, enter the event_type as event_light_state_changed and the event data JSON as

state: on

If there is an automation that handles that event, it will be automatically triggered. See below:

- alias: Capture Event
  trigger:
    platform: event
    event_type: event_light_state_changed
  action:
    - service: notify.notify
      data_template:
        message: "Light is turned "

Template Editor

The Template Editor provides a way to test the template code quickly. When the Template Editor page is loaded, it comes with a sample template code that illustrates how the code can be written and tested.

It has two sections, code goes on the left hand side, and the output is shown on the right hand side. The code can be removed and replaced, and when the page is loaded/refreshed, the default sample code will be loaded back.

It is a good practice to test the template code in the template editor prior to putting it in automations and scripts.

For more information about jinja2, visit jinja2 documentation, and also read templating document here

MQTT

This section is only visible if the MQTT integration is configured. To configure MQTT, add mqtt: to the configuration.yaml file. For more information, refer to the MQTT integration.

Even though MQTT in general provides deeper functionality, the developer tools section of MQTT is limited to publishing messages to a given topic. It supports templates for the payload. To publish a message, simply specify the topic name and the payload and click “PUBLISH” button.

Logs

This section displays syslog information, and the contents of open-peer-power.log with an option to clear and refresh the logs.

Info

The Information tab simply provides information about the current installed version, system health (if enabled), additional links and credits.