Scenes
You can create scenes that capture the states you want certain entities to be. For example, a scene can specify that light A should be turned on and light B should be bright red.
# Example configuration.yaml entry
scene:
- name: Romantic
entities:
light.tv_back_light: on
light.ceiling:
state: on
xy_color: [0.33, 0.66]
brightness: 200
- name: Movies
entities:
light.tv_back_light:
state: on
brightness: 125
light.ceiling: off
media_player.sony_bravia_tv:
state: on
source: HDMI 1
state: on
As you can see, there are two ways to define the states of each entity_id
:
- Define the
state
directly with the entity. Be aware, thatstate
needs to be defined. - Define a complex state with its attributes. You can see all attributes available for a particular entity under
developer-tools -> state
.
Scenes can be activated using the service scene.turn_on
(there is no ‘scene.turn_off’ service).
# Example automation
automation:
trigger:
platform: state
entity_id: device_tracker.sweetheart
from: "not_home"
to: "home"
action:
service: scene.turn_on
entity_id: scene.romantic
Applying a scene without defining it
With the scene.apply
service you are able to apply a scene without first defining it via configuration. Instead, you pass the states as part of the service data. The format of the data is the same as the entities
field in a configuration.
# Example automation
automation:
trigger:
platform: state
entity_id: device_tracker.sweetheart
from: "not_home"
to: "home"
action:
service: scene.apply
data:
entities:
light.tv_back_light:
state: on
brightness: 100
light.ceiling: off
media_player.sony_bravia_tv:
state: on
source: HDMI 1
Reloading scenes
Whenever you make a change to your scene configuration, you can call the scene.reload
service to reload the scenes.