Script Syntax
Scripts are a sequence of actions that Open Peer Power will execute. Scripts are available as an entity through the standalone Script component but can also be embedded in automations and Alexa/Amazon Echo configurations.
The script syntax basic structure is a list of key/value maps that contain actions. If a script contains only 1 action, the wrapping list can be omitted.
# Example script integration containing script syntax
script:
example_script:
sequence:
# This is written using the Script Syntax
- service: light.turn_on
data:
entity_id: light.ceiling
- service: notify.notify
data:
message: 'Turned on the ceiling light!'
Call a Service
The most important one is the action to call a service. This can be done in various ways. For all the different possibilities, have a look at the service calls page.
- alias: Bedroom lights on
service: light.turn_on
data:
entity_id: group.bedroom
brightness: 100
Activate a Scene
Scripts may also use a shortcut syntax for activating scenes instead of calling the scene.turn_on
service.
- scene: scene.morning_living_room
Delay
Delays are useful for temporarily suspending your script and start it at a later moment. We support different syntaxes for a delay as shown below.
# Waits 1 hour
- delay: '01:00'
# Waits 1 minute, 30 seconds
- delay: '00:01:30'
# Waits 1 minute
- delay:
# Supports milliseconds, seconds, minutes, hours, days
minutes: 1
# Waits however many seconds input_number.second_delay is set to
- delay:
# Supports milliseconds, seconds, minutes, hours, days
seconds: "{{ states('input_number.second_delay') | int }}"
# Waits however many minutes input_number.minute_delay is set to
# Valid formats include HH:MM and HH:MM:SS
- delay: "{{ states('input_number.minute_delay') | multiply(60) | timestamp_custom('%H:%M:%S',False) }}"
Wait
Wait until some things are complete. We support at the moment wait_template
for waiting until a condition is true
, see also on Template-Trigger. It is possible to set a timeout after which the script will continue its execution if the condition is not satisfied. Timeout has the same syntax as delay
.
# Wait until media player have stop the playing
- wait_template: "{{ is_state('media_player.floor', 'stop') }}"
# Wait for sensor to trigger or 1 minute before continuing to execute.
- wait_template: "{{ is_state('binary_sensor.entrance', 'on') }}"
timeout: '00:01:00'
When using wait_template
within an automation trigger.entity_id
is supported for state
, numeric_state
and template
triggers, see also Available-Trigger-Data.
- wait_template: "{{ is_state(trigger.entity_id, 'on') }}"
It is also possible to use dummy variables, e.g., in scripts, when using wait_template
.
# Service call, e.g., from an automation.
- service: script.do_something
data_template:
dummy: input_boolean.switch
# Inside the script
- wait_template: "{{ is_state(dummy, 'off') }}"
You can also get the script to abort after the timeout by using optional continue_on_timeout
# Wait until a valve is < 10 or abort after 1 minute.
- wait_template: "{{ state_attr('climate.kitchen', 'valve')|int < 10 }}"
timeout: '00:01:00'
continue_on_timeout: 'false'
Without continue_on_timeout
the script will always continue.
Fire an Event
This action allows you to fire an event. Events can be used for many things. It could trigger an automation or indicate to another integration that something is happening. For instance, in the below example it is used to create an entry in the logbook.
You can also use event_data_template to fire an event with custom data. This could be used to pass data to another script awaiting an event trigger.
- event: MY_EVENT
event_data_template:
name: myEvent
customData: "{{ myCustomVariable }}"
Raise and Consume Custom Events
The following automation shows how to raise a custom event called event_light_state_changed
with entity_id
as the event data. The action part could be inside a script or an automation.
- alias: Fire Event
trigger:
- platform: state
entity_id: switch.kitchen
to: 'on'
action:
- event: event_light_state_changed
event_data:
state: 'on'
The following automation shows how to capture the custom event event_light_state_changed
, and retrieve corresponding entity_id
that was passed as the event data.
- alias: Capture Event
trigger:
- platform: event
event_type: event_light_state_changed
action:
- service: notify.notify
data_template:
message: "kitchen light is turned {{ trigger.event.data.state }}"