Scenes
You can create scenes that capture the states you want certain entities to be. For example, a scene can specify that light A should be turned on and light B should be bright red.
# Example configuration.yaml entry
scene:
- name: Romantic
icon: "mdi:flower-tulip"
entities:
light.tv_back_light: on
light.ceiling:
state: on
xy_color: [0.33, 0.66]
brightness: 200
- name: Movies
entities:
light.tv_back_light:
state: on
brightness: 125
light.ceiling: off
media_player.sony_bravia_tv:
state: on
source: HDMI 1
state: on
As you can see, there are two ways to define the states of each entity_id
:
- Define the
state
directly with the entity. Be aware, thatstate
needs to be defined. - Define a complex state with its attributes. You can see all attributes available for a particular entity under
developer-tools -> state
.
Scenes can be activated using the service scene.turn_on
(there is no ‘scene.turn_off’ service).
# Example automation
automation:
trigger:
platform: state
entity_id: device_tracker.sweetheart
from: "not_home"
to: "home"
action:
service: scene.turn_on
entity_id: scene.romantic
Applying a scene without defining it
With the scene.apply
service you are able to apply a scene without first defining it via configuration. Instead, you pass the states as part of the service data. The format of the data is the same as the entities
field in a configuration.
# Example automation
automation:
trigger:
platform: state
entity_id: device_tracker.sweetheart
from: "not_home"
to: "home"
action:
service: scene.apply
data:
entities:
light.tv_back_light:
state: on
brightness: 100
light.ceiling: off
media_player.sony_bravia_tv:
state: on
source: HDMI 1
Reloading scenes
Whenever you make a change to your scene configuration, you can call the scene.reload
service to reload the scenes.
Creating scenes on the fly
Create a new scene without having to configure it by calling the scene.create
service. This scene will be discarded after reloading the configuration.
You need to pass a scene_id
in lowercase and with underscores instead of spaces. You also may want to specify the entities in the same format as when configuring the scene. You can also take a snapshot of the current state by using the snapshot_entities
parameter. In this case, you have to specify the entity_id
of all entities you want to take a snapshot of. entities
and snapshot_entities
can be combined but you have to use at least one of them.
If the scene was previously created by scene.create
, it will be overwritten. If the scene was created by YAML, nothing happens but a warning in your log files.
# Example automation using entities
automation:
trigger:
platform: openpeerpower
event: start
action:
service: scene.create
data:
scene_id: my_scene
entities:
light.tv_back_light:
state: on
brightness: 100
light.ceiling: off
media_player.sony_bravia_tv:
state: on
source: HDMI 1
The following example turns off some entities as soon as a window opens. The states of the entities are restored after the window is closed again.
# Example automation using snapshot
- alias: Window opened
trigger:
- platform: state
entity_id: binary_sensor.window
from: 'off'
to: 'on'
condition: []
action:
- service: scene.create
data:
scene_id: before
snapshot_entities:
- climate.ecobee
- light.ceiling_lights
- service: light.turn_off
data:
entity_id: light.ceiling_lights
- service: climate.set_hvac_mode
data:
entity_id: climate.ecobee
hvac_mode: 'off'
- alias: Window closed
trigger:
- platform: state
entity_id: binary_sensor.window
from: 'on'
to: 'off'
condition: []
action:
- service: scene.turn_on
data:
entity_id: scene.before